Equiluna is a 2D interactive video game designed to evaluate the effects of auditory, haptic, and combined audio-haptic feedback on balance control.
Trento, italy
3 months
3 members
University Project (Multisensory Interactive Systems)
Research
User Testing
Game Development

Create an engaging, measurable, and feedback-rich training experience.
Participants receiving audio-haptic feedback will achieve the highest accuracy scores.
To address the identified gaps, we designed, developed, and tested a 2D videogame—EquiLuna—controlled by a custom-built balance board and enhanced with multimodal feedback. The following sections describe the architecture, implementation steps, and testing procedure.
The balance board was crafted from a recycled skateboard deck and laser-cut wooden pieces at FabLab UniTrento. The IMU was placed beneath the board to capture left-right movements.

Participants completed four trials with varying feedback conditions (no-feedback, haptic, auditory, multimodal).
Each trial has 4 levels: Tutorial, Simple path, Complex path, Curved path.
Each level has 3 difficulties: Normal speed, Increased speed, Distractor condition.
Multimodal feedback improved performance by 3% compared to no feedback, though it showed slightly lower similarity than unimodal conditions.
50.65%
multimodal accuracy compared to 45.10% with no feedback
1st
multimodal feedback was the most preferred by participants
4.25/5
average rating for task ease with multimodal feedback
Both auditory and haptic feedback improved balance performance compared to no feedback, demonstrating that sensory guidance can support users during balance tasks. However, combining both modalities did not immediately produce better performance outcomes. Despite this, participants perceived multimodal feedback as the most helpful and engaging guidance method, suggesting that its effectiveness may depend on user adaptation and learning order.
We hypothesized that multimodal feedback would improve balance performance due to multisensory integration. Results showed that auditory and haptic feedback individually produced the highest Accuracy and Similarity scores, while the combined condition did not outperform them overall. However, multimodal feedback improved when introduced after unimodal feedback, suggesting that users may need prior exposure to individual sensory cues before benefiting from their combination.
Participants who experienced multimodal feedback without prior exposure to unimodal feedback showed lower performance, possibly due to cognitive overload. This suggests that training systems could benefit from progressively introducing sensory modalities rather than presenting multiple cues simultaneously.
Watch EquiLuna in action with demonstration of all feedback modes.
Watch video →Full research paper published in the Proceedings of the 16th Biannual Conference of the Italian SIGCHI Chapter.
View paper →Presentation summarizing the experimental design, results, and conclusions.
View presentation →Access the source code for the EquiLuna project on GitHub.
View repository →Access the complete research report with detailed methodology, analysis, and findings.
View PDF →For questions about this project or collaboration opportunities, feel free to reach out.
Contact Me →