An experimental study measuring how rewards influence heart rate variability (HRV) and skin conductance response (SCR) during gameplay.
Trento, Italy
Short experimental project
4 members
University course (Cognitive Neuroscience & Neurotechnology)
Experimental Design
Data Collection
Data Analysis Support

Compare physiological responses, behavioral performance and emotional perception under reward vs. no-reward conditions.
Rewards decreases HRV and increases SCR during gameplay, indicating higher sympathetic arousal.
Higher arousal will correlate with better performance
To investigate how rewards affect physiological responses and performance during a visual-motor task (Operation), we ran a within-subject experiment with two conditions (reward vs. no-reward), collected EDA and ECG, and compared outcomes using paired analyses. The following sections describe the procedure, measures, and analysis approach.
We used a within-subjects design with two conditions: Reward vs. No-reward. Each participant completed both conditions, enabling direct comparison of physiological and performance changes.

Sensors were placed on the non-dominant hand to reduce interference with gameplay movements.
Participants completed a 120-second baseline to estimate resting physiological activity before gameplay.
Participants played 60 seconds per condition (Reward and No-reward). After each round, they completed the SAM questionnaire.
Electrodermal activity was recorded to extract skin conductance responses as an index of arousal.
Electrocardiography data were used to compute heart rate variability (IBI mean, HRV indices).
Number of extracted pieces and number of errors during the Operation task.
Valence, arousal, and dominance measured using the SAM questionnaire after each condition.
We compared HRV and SCR between reward and no-reward conditions to test whether incentives changed physiological responses.
We compared performance metrics between conditions using paired t-tests (within-subject comparisons).
We computed mean SAM ratings (valence, arousal, dominance) for each condition and interpreted them alongside physiological and performance results.

Participants showed a more stable IBI mean and negative phasic mean values in the reward conditions, suggesting more regulated autonomic activity. Performance improved with rewards, and subjective ratings indicated less valence and higher dominance in the reward condition.
5.55/9
perception in the arousal dimension for both conditions
6.67
mean number of pieces collected in the reward condition, compared to 5.33 in the no-reward condition
0.025
p-value for the significant difference in the number of pieces collected between reward (more pieces) and no-reward conditions
This study examined how rewards influence physiological responses, behavioral performance, and emotional perception during a visual-motor task. The results showed that reward conditions improved task performance while physiological measures suggested regulated autonomic activity during gameplay. These findings indicate that motivational incentives can enhance engagement and performance without necessarily increasing physiological stress.
The first hypothesis predicted that rewards would increase sympathetic arousal, reflected by decreased HRV and increased SCR during gameplay. However, physiological measures suggested relatively stable autonomic activity, indicating that rewards did not strongly increase physiological arousal during the task.
The second hypothesis predicted that higher arousal would correlate with better performance. While reward conditions improved behavioral performance, physiological measures did not show a clear increase in arousal. This suggests that motivation may improve performance without necessarily producing stronger physiological activation.
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